


Persistent interiors even after moving C.A.M.P.Relaxed object boundary/clipping restrictions.Objects can be placed without support (i.e.Instanced interior with increased budget independent from C.A.M.P.Shelters have the following unique features: A terminal at the Shelters Claim Center acts as an in-game help guide to various Shelter features. On the world map, the C.A.M.P.s of teammates with Shelters are marked with a small radiation icon. Certain types of objects are prohibited, and different shelter types may have different entrance designs. proper, having both their own build budget and special Vault-Tec themed decorations or house parts that can be only used in the Shelter.

Shelters are instanced C.A.M.P.-like interiors with separate budgets and relaxed building rules, but also act as separate homes from the C.A.M.P. Jameson Grillo and Aaron Bradie were two of the scientists working on the project. They were advertised as homes of the future for ideal living in a post-apocalyptic world. The purpose of the Shelters project was to produce unique interior expansions to homes.
